Glossary

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  • Balloon - The condition for winning the game. When the balloon fills up to the limit, that team loses.
  • Bars
    • Shot Bar - (Top bar on the right)Ammo for normal shot attacks
    • Charge Bar - (Middle bar on the right)Ammo for charged shot attacks.
    • Life Bar - (Lower bar on the right)Bar that indicates how much life is left
    • Hyper Mode Bar - (Bar on the left)Indicates how much more you need to activate Oyashiro or Friendship, or how much time is left after they have been activated.
  • Charged Shot(CS) - An attack performed by holding down the Shot button until the Charge bar fills with yellow.
  • Full Charged Shot(FCS) - An attack performed by holding down the Shot button until the Charge bar fills with red.
  • Launcher - An attack that causes the opponent to become airborn and juggleable.
  • Overkill - Any attacks that hit an already downed opponent. This adds to the enemy balloon by 1% or 2% per hit.
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