Glossary
From HiguWiki
- Balloon - The condition for winning the game. When the balloon fills up to the limit, that team loses.
- Bars
- Shot Bar - (Top bar on the right)Ammo for normal shot attacks
- Charge Bar - (Middle bar on the right)Ammo for charged shot attacks.
- Life Bar - (Lower bar on the right)Bar that indicates how much life is left
- Hyper Mode Bar - (Bar on the left)Indicates how much more you need to activate Oyashiro or Friendship, or how much time is left after they have been activated.
- Charged Shot(CS) - An attack performed by holding down the Shot button until the Charge bar fills with yellow.
- Full Charged Shot(FCS) - An attack performed by holding down the Shot button until the Charge bar fills with red.
- Launcher - An attack that causes the opponent to become airborn and juggleable.
- Overkill - Any attacks that hit an already downed opponent. This adds to the enemy balloon by 1% or 2% per hit.